Lab
Prototypes and experiments from Stone Glade. Small, quick builds that test one system each, from VR interaction to roguelike waves, before the ideas go into a full game.
VR slicing test
Pull a sword from a stone, ignite a light blade and cut cubes and a training dummy into physics pieces. A test of real-time mesh slicing and hand interaction in VR.
More prototypes

Luminous Cube
A web app for Meta's display glasses: a glowing 3D cube that pulses and plays music. Swipe to turn it, pinch to play or skip a track, and hold the pinch to open a link.
Lucky Stone
Top-down RPG prototype about a broke, fragile novice adventurer. Combat is automatic, so the game is in the decisions made before each fight.
Hexagon Sumo
Roguelike ball-sumo arena. Each wave adds one random power-up and more enemies, and every fourth wave is a boss: one shoots, one summons minions.
Galton Board
A physics recreation of the Galton board with a counter per column, showing the normal distribution forming in real time.
Punk Run
Side-scrolling jumper with random obstacles, a timer and a speed-up ability.
Pop the Ball
Pop or slice randomly spawned balls and avoid the bombs. Lives, scoring, UI and VFX.