Stone Glade

Lab

Prototypes and experiments from Stone Glade. Small, quick builds that test one system each, from VR interaction to roguelike waves, before the ideas go into a full game.

VR slicing test

Unity, VR

Pull a sword from a stone, ignite a light blade and cut cubes and a training dummy into physics pieces. A test of real-time mesh slicing and hand interaction in VR.

Captured in the Unity editor, played in VR.

More prototypes

  • Luminous Cube: a glowing blue 3D cube with light points on a grid

    Luminous Cube

    Three.js

    A web app for Meta's display glasses: a glowing 3D cube that pulses and plays music. Swipe to turn it, pinch to play or skip a track, and hold the pinch to open a link.

    Open the web app

  • Lucky Stone

    Unity

    Top-down RPG prototype about a broke, fragile novice adventurer. Combat is automatic, so the game is in the decisions made before each fight.

    Watch the full video on YouTube

  • Hexagon Sumo

    Unity

    Roguelike ball-sumo arena. Each wave adds one random power-up and more enemies, and every fourth wave is a boss: one shoots, one summons minions.

    Watch the full video on YouTube

  • Galton Board

    Unity

    A physics recreation of the Galton board with a counter per column, showing the normal distribution forming in real time.

    Watch the full video on YouTube

  • Punk Run

    Unity

    Side-scrolling jumper with random obstacles, a timer and a speed-up ability.

    Watch the full video on YouTube

  • Pop the Ball

    Unity

    Pop or slice randomly spawned balls and avoid the bombs. Lives, scoring, UI and VFX.

    Watch the full video on YouTube