Ivan Mezhenin
Game developer and senior game QA engineerIn Russian: Иван МеженинIn Japanese: メジェニン イヴァン
Ivan Mezhenin is a game developer and senior game QA engineer based in the Tokyo area, Japan. He founded the independent studio Stone Glade, which has shipped eight games across Fortnite, Roblox, web and Android, and he has worked in QA and localization QA on 40+ released titles, with credits on Resident Evil 4, Dragon's Dogma II and Fate/stay night REMASTERED.
- Based in
- Tokyo area, Japan (since 2019)
- Now
- Senior FQA at TransPerfect
- Studio
- Stone Glade, founded 2020
- Languages
- Russian, English, Japanese
Credited on
Commercial games where Ivan appears in the credits, through DIGITAL HEARTS. He has done QA and localization QA on 40+ released titles in total, for Nintendo Switch, PlayStation, Xbox, PC, VR and mobile; most client names are under NDA.
| Game | Year | Publisher | Role | Source |
|---|---|---|---|---|
| Fate/stay night REMASTERED | 2024 | Aniplex / TYPE-MOON | LQA test lead (team of 14) | Staff credits (ERCR wiki) |
| Dragon's Dogma II | 2024 | Capcom | Tester | MobyGames |
| Resident Evil 4 / Separate Ways | 2023 | Capcom | Russian LQA tester | MobyGames |
| Neptunia Riders vs Dogoos | 2025 | Idea Factory / Compile Heart | QA team lead | MobyGames |
Experience
- 2024 to now
Senior FQA (Gaming Test Engineer)
- Functional QA on 10+ titles across PC, all current consoles and mobile, including a AAA MMORPG.
- Works with Jira, Confluence and Jenkins in client pipelines.
- 2021 to 2024
Russian LQA tester, then QA team lead
- LQA, functional and compliance testing on 30+ released titles for Nintendo Switch, PlayStation 4 and 5, PC, VR and mobile.
- Led LQA and compliance teams of up to 16 testers, including 14 on Fate/stay night REMASTERED.
- Credited on Resident Evil 4, Dragon's Dogma II, Fate/stay night REMASTERED and Neptunia Riders vs Dogoos.
- 2020 to now
Founder and game developer
- Designs, programs and publishes the studio's games alone, from concept to live updates.
- Eight games shipped on Fortnite, Roblox, web and Android; 65,000+ players on Fortnite.
- 2010 to 2022
Digital marketing and analytics
- Ten-plus years of SEO, SEM/PPC, social and affiliate marketing, with KPI and ROI analytics.
- Grew a mobile game's downloads by 15% through targeted ads.
Games he built
As the founder of Stone Glade, Ivan designs, programs and publishes every game himself. His Fortnite islands alone have been played by 65,000+ people.
50,000+ playersCybercity Dirt Bike OBBY Parkour Track
Dirt-bike parkour across cyberpunk rooftops, up to a party on the tallest tower.
12,000+ playersDivine Brawl: Gun Game
Angels against demons in a gun game with weapon upgrades that save between sessions.
3,000+ playersVampire Arena: Melee 1v1 Colosseum
A 1v1 melee duel between vampire gladiators who must finish before sunrise burns them.
13,900+ playersMetal Detector: Treasure Hunt Simulator
Follow the beeps, dig with a timing minigame, sell the loot and upgrade your detector.
2,000+ playersSamurai Slash Simulator
Slash monsters at a summer festival, hatch pets, roll auras and team up against giant bosses.
6,000+ downloadsDungeon Run
An endless runner through a medieval dungeon full of monsters and treasure.
AndroidMagic Lands
A colourful 2D platformer for Android, released under the studio's earlier name.
He has also published a Kenshi mod on the Steam Workshop with 123 subscribers. Prototypes, including a VR mesh-slicing test, are in the lab.
Skills
- Engines and languages
- UEFN with Verse, Unreal Engine with C++, Unity with C#, Roblox Studio with Luau, Godot for prototyping
- Game systems
- Progression and prestige, economies and monetization, persistence, multiplayer, physics, UI, VFX
- QA
- Functional, regression, localization (LQA) and compliance testing; test case design; leading test teams
- Automation and tools
- Python with Selenium and Pytest, API testing, CI/CD with Jenkins, Jira, Confluence, TestRail, Git
- AI
- Builds his own LLM agents for development and QA work
- Marketing
- SEO, SEM, PPC, store and ad analytics (KPI, ROI, CR, CPC, CPL)
Research
Evaluation of Illumination in 3D Scenes Based on Heat Maps Comparison. Aleksandr V. Mezhenin, Vera V. Izvozchikova, Ivan A. Mezhenin. Journal of Advances in Information Technology, vol. 14, no. 3, pp. 601-605, 2023. DOI 10.12720/jait.14.3.601-605.
Engineering lighting tools are a poor fit for game and art scenes. The paper treats illumination heat maps as images and merges them into one generalized heat map, giving a single score for comparing lighting setups and showing which areas of a scene react most to lighting changes. Indexed in Scopus and Web of Science.
Education and certificates
- ITMO University, St. Petersburg
- Specialist degree (5-year, master's level) in information security, 2007 to 2014
- Unity
- Unity Junior Programmer
- Sololearn
- C# Intermediate
Languages
- Russian
- Native
- English
- Fluent (TOEIC 935)
- Japanese
- JLPT N3
Questions people ask
- Who is Ivan Mezhenin?
- Ivan Mezhenin is a game developer and senior game QA engineer based in the Tokyo area, Japan. He founded the independent studio Stone Glade, which has shipped eight games across Fortnite, Roblox, web and Android, and he has worked in QA and localization QA on 40+ released titles, with credits on Resident Evil 4, Dragon's Dogma II and Fate/stay night REMASTERED.
- What is Stone Glade?
- Stone Glade is an independent game studio in Japan, founded in 2020 by game developer Ivan Mezhenin. It makes games for Fortnite (built in UEFN with Verse), Roblox and Unity, with a focus on progression systems, replayable loops and live updates.
- Which commercial games has Ivan Mezhenin worked on?
- He is credited on Fate/stay night REMASTERED (LQA test lead), Dragon's Dogma II, Resident Evil 4 with its Separate Ways expansion, and Neptunia Riders vs Dogoos. In total he has done QA and localization QA on 40+ released titles; most client names are under NDA.
- Which game engines does he use?
- UEFN with Verse for Fortnite, Roblox Studio with Luau, Unity with C# and Unreal Engine with C++. He also prototypes in Godot.
- Where is he based and which languages does he speak?
- He lives in the Tokyo area, Japan, where he has been since 2019. He speaks Russian (native), English (TOEIC 935) and Japanese (JLPT N3).
- How can I contact him?
- Use the contact section on his profile page, which shows his email address and Telegram, or message him on LinkedIn.
Contact
For game development, QA or collaboration enquiries:
- Telegram
- LinkedIn linkedin.com/in/ivan-mezhenin
Email and Telegram are shown only after a click, to keep them away from spam bots.